Almost ready for release!


On September 2019, our journey began. We wanted to create a game with a unique artstyle. Visual novel was the infrastructure we needed and thankfully, it was also a type of game which would allow us to work on our strengths rather than exhaust us on our weaknesses. Combining our engineer background with our artistic vision, we started working on the game. Main premise was the first thing we discussed and searching for a location followed. It didn't need to be a real-life location but it'd be better because the features of that location could even shape the scenario.

Have to say, we changed the main premise a lot but the location of our game was always the same: Tristan da Cunha. It was really a fitting choice considering the lifestyles of the people who live there, also the scenery. A unique and wonderful setting for our game. Actually, we've felt the pressure of not justifying its beautifulness but we are trying our best.

Then came the script. First, it was a little fantasy, but we didn't wanted to make anything supernatural. It should have been something cold, cold as real life and satisfying enough to be a game. Digged deeper into the history of the island, read about the landscape. We found out the features of the island itself shaped the script further and further and we were happy with the result.

And today, we're closer than ever to the release! We set up our store page, and hopefully release the game fully within a couple of days.

Stay tuned!

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